Youth Group SSC · TK Strategy Hub
The Eye — T5

Tempest Keep

Four encounters in Kael'thas Sunstrider's floating fortress. Three approachable bosses serve as the ramp to a 5-phase final fight that defines the tier.

Encounter Index

  1. Al'ar
  2. Void Reaver
  3. High Astromancer Solarian
  4. Kael'thas Sunstrider

Al'ar Medium

Boss 1 · Two-phase phoenix · Platform-jumping P1, ground P2

Al'ar is a phoenix that flies between four platforms in P1, dies, then resurrects on the ground for P2. P1 is choreographed: hit her on platform A, she flies to B, repeat. P2 is melee phase with flame patches, Flame Buffet stacks, and Ember adds.

Al'ar — Platform Layout (P1) & Ground Phase (P2)
Platform 1 (Havitz) Platform 2 (Gayboi) Platform 3 (Havitz) Platform 4 (Gayboi) P1: Al'ar flies between platforms (~30s each) AL'AR (P2) MT P2: Havitz Bluelazer (Embers → kite to Al'ar) Quill cover Melee P2
Tank Melee Ranged Healer Al'ar (P2)

Phase 1 (100% → 0% on first life)

Phase 2 (resurrects at center of room)

Tank Plan

Considering an option: Gayboi as permanent ground tank (P2 + the bottom platform in P1) leaves Havitz + Bluelazer free to handle the Melt Armor swap. Gayboi holds multi-mob threat better than a fury war and Bluelazer can actually Growl-taunt off Havitz when stacks build.

PhaseTankNotes
P1 Top PlatformsHavitzTank Al'ar on the upper platforms when she lands. Sunder spam for fast threat.
P1 Bottom Platform — Hatchling adds + ground roleGayboiStays on the bottom platform throughout P1 — picks up Phoenix Hatchlings with Consecrate + Holy Wrath. Permanent ground role through P2.
P2 — Initial pickupGayboiContinues from P1 ground role; first to grab Al'ar when she resurrects.
P2 — Melt Armor swapHavitzBluelazer (Growl-taunt)When MT's Melt Armor stacks too high: Havitz calls "swapping" in voice, Bluelazer taunts off (bear Growl works). Kalicar pre-switches healing target on the call.
Ember KiterBluelazer (when not tanking) or GayboiPick up Embers and kite them OUT of raid before kill — explosion wipes stacks. Do NOT kite into Al'ar.
Voice call for swaps: Havitz calls "and-swap" in voice before Bluelazer taunts so Kalicar pre-switches her heal target to the new tank's frame. Sloppy swap timing = a tank dies during the heal-target gap.

Healing Assignments

PhaseRoleHealers
P1MT (active platform)Morrigan + Crpc + Jerzee + Kalicar
P1Raid healerVoidtroyer (CoH + PoM through Flame Quills)
P1Ground tank healer (Gayboi on Hatchlings)Littlemoon (Lifebloom rolling on Gayboi, Rejuv on bottom-platform group)
P1 → P2Pre-switch (after transition)Kalicar — pre-switches her heal frame when Havitz calls "and-swap"
P2MT (Al'ar in center)Morrigan + Crpc + Jerzee + Kalicar
P2Raid (Dive Bomb cluster)Voidtroyer
P2Ground tank healer (Gayboi)Littlemoon

Dispels

Common wipe: a melee follows the boss off a platform during the platform jump, falls 30 yards, dies. Or the raid eats Flame Quills because they didn't get under cover.

Void Reaver Easy — post-nerf stack-up

Boss 2 · Stack-up burn · Designated orb soakers

Post-nerf burn strategy: everyone stacks up instead of the old spread positioning. Designated orb soakers eat incoming arcane orbs so they can't bounce through a spread raid. Healers and DPS stack tight on the boss with melee — Chain Heal + Prayer of Healing top everyone up between Pounding ticks. Done in 3-4 minutes.

Void Reaver — Stack-Up Positioning (post-nerf burn)
VR Havitz All stack behind boss Healers + ranged tightly grouped Orb Soaker Banderp Outis Dolmar Orb spawn Soakers absorb orbs Burn fast — Lust on pull, target dead in 3 minutes
MT Melee Ranged (stacked) Healer (stacked) Void Reaver Orb soaker (off-stack)

Mechanics

Tank Plan

RoleTankNotes
MTHavitzCentre tank. Knock Away might pull threat — recover with Heroic Strike + Sunder spam.
OTGayboiConsecrate at MT's feet for backup threat. If MT is knocked, Gayboi can't taunt (paladin) — Avenger's Shield + Judgement to hold the boss until Havitz rebuilds.
FlexBluelazerCat DPS. No add tank duty.

Healing Assignments — Stack-Up Heals

RolePlayerNotes
MT HealsMorrigan + Crpc + JerzeeShamans chain heal off the tank — Earth Shield + Chain Heal jumps into melee cluster.
Group 1 & 2 stack healsKalicarCoH one group, PoH the other on a 6s cycle.
Group 3 & 4 stack healsVoidtroyerSame — CoH one, PoH the other.
Group 5 / emergency raidLittlemoonLifebloom rolling on tank + Rejuv on raid cluster. Tranquility for emergencies.

Innervate Chain

Long fight + Pounding healer drain = mana gets thin. Innervates pre-assigned:

Orb Soakers

Banderp + Outis + Dolmar stand off the main stack to intercept incoming orbs. Each soaker eats the orb that targets them; the silence is on a non-rotation class (hunter pet auto-attacks unaffected; druid HoTs stay rolling).

Dispels

None. Just don't eat orbs.

Speed kill tip: Bloodlust on pull. Push under 50% before second Pounding cycle and skip the third orb wave.
Classic wipe (pre-nerf history): a melee dodges a Pounding by walking into an arcane orb, splash-killing 3 nearby. Stack-up post-nerf basically removes this risk — orbs are absorbed by the designated soakers before they reach the main stack.

High Astromancer Solarian Medium

Boss 3 · 3-phase fight · Adds + Wrath of the Astromancer dispel

Solarian is a 3-phase fight. P1 has waves of small adds + a debuff that requires dispels. P2 (around 50%) she vanishes and 3 elite Solarium Priests spawn alongside her copies; one copy is the real Solarian. P3 she returns as a giant void shape and the fight is a burn.

Solarian — Wave Spawns & Dispel Movement
SOLARIAN Havitz Wave spawn (N) Wave spawn (S) Gayboi (waves) Wrath debuff "explode here" Affected raider runs → Kalicar dispels Ranged spread Healers
MT Add tank Melee Ranged Healer Solarian Wave spawn

Phase 1 (100% → ~20%)

Phase 2 (~50%) — Split Phase

Phase 3 (~20% → 0%) — Burn

Tank Plan

RoleTankNotes
MTHavitzTank Solarian P1 + P3. Voidbolt = Shield Block.
Add TankGayboiPick up wave adds with Avenger's Shield + Consecrate. Tag the priest immediately.
P2 copiesBluelazerBear up to grab the copies during P2 transition.

Interrupt & Dispel Rotation

Healing Assignments

PhaseRoleHealers
P1No real MT — everyone raid healsSolarian doesn't melee a tank in P1; just Arcane Missiles + AoE. Everyone covers raid.
P1Wrath dispels (only when clear)Kalicar — sole responsibility, only dispel when she's clear of the cluster.
P1Shields on Arcane Missile targetsVoidtroyer — PW:Shield pre-emptive on whoever Solarian targets.
P2MT (real Solarian)Morrigan + Jerzee
P2OT (priest copies)Crpc + Littlemoon (skip if Gayboi solo-tanks both priests)
P2RaidVoidtroyer + Kalicar
P3MT burnEveryone — Voidbolt spike on Havitz. Spoofy Tremor Totem; Fear Ward on tank.
Common wipe: Wrath not dispelled, explodes in melee, stuns 4 melee for 6s = aggro chaos = MT dies. Kalicar's only job is dispelling Wrath. Don't pull her off it.

Kael'thas Sunstrider Hard — tier endboss

Boss 4 · 5 phases · ~10 minutes · The most complex fight in T5

The hardest fight in TBC pre-Hyjal. Five distinct phases. P1 is 4 advisor adds. P2 is 7 floating weapons. P3 is the 4 advisors revived. P4 is Kael alone. P5 is gravity lapse, mind controls, and pyroblasts. Plan to spend several raid nights here on first kill.

Kael'thas — Throne Room (Advisor Spawns & Weapon Layout)
THRONE (Kael P4-P5) THAL Kill 1st SANG Kill 4th CAP Kill 3rd TELO Kill 2nd Bluelazer kite Havitz tank Gayboi tank Havitz (after Sang) KAEL P4-P5 center P2: 7 weapons spawn around perimeter — see Mechanics Melee on advisor / Kael
Tank Melee Ranged Healer Kael (P4-P5) Advisor

Phase Overview

P1: Advisors
P2: Weapons
P3: Advisors revived
P4: Kael
P5: Gravity Lapse

Phase 1 — The Four Advisors

P1 Kill Order

Thaladred → Telonicus → Capernian → Sanguinar.

P1 Tank Pickup Order — Stacked Pull

All 4 advisors come down stacked. Only one is tanked at a time; the rest are killed in order as the tanks chain pickups. Drag each advisor away from the stack:

OrderTankAdvisor / Position
1 (briefly)BluelazerFirst advisor pickup ~2 seconds — Bear Growl-taunt opener.
2HavitzTakes second advisor, drags left side of the room.
3Gladwrap (warlock-tank)Takes third advisor on the right side (Capernian — mage fire damage). Soul Link + Voidwalker to mitigate.
4GayboiTakes fourth advisor, drags left side (joins Havitz's pile).
Thaladred Gaze positioning: if Thaladred gazes you, run toward the BACK of the room — never toward the cluster. He fixates and runs at you ignoring threat; pull him out of the raid until tank can re-establish.

Phase 2 — The Weapons

Kael summons 7 enchanted weapons. Each has a unique mechanic during the fight AND can be picked up by the killing player after it dies, granting access to its on-use ability for the rest of the encounter. Pickup assignments matter — the Phaseshift Bulwark on-use is what keeps Havitz alive through Pyroblast in P5.

Weapon Pickup & Use — Per Raider

WeaponTypePicked up byBenefit (on-use)
Phaseshift Bulwark Shield (1H slot) Havitz 100,000 damage absorb shield for 4 seconds. THE Pyroblast mitigation in P4-P5. Pop right before a Pyroblast lands if interrupts whiffed; the shield eats the entire ~50k hit. Also reflects damage back to attackers.
Cosmic Infuser Mace (1H, healer) Morrigan (or backup Voidtroyer) Healing-class on-use that buffs heal targets with Fire and Shadow damage reduction. Use the heal on Havitz or whoever's at-risk; the resulting buff softens Pyroblast and Chaos Blast.
Devastation Axe (2H) Nocharles (or another Fury War with 2H axe spec) High weapon damage + on-use damage burst. Fury warrior with Two-Handed Weapon Specialization gets the most out of it.
Infinity Blade Sword (1H) Grimmy (Ret) or Jays dumbass Stacking magic damage taken debuff on Kael — boosts our 3-warlock + 2-mage DPS in P4/P5. Critical secondary use: melee swings on a Mind-Controlled raider instantly dispel the Mind Control. Whoever picks this up is the dedicated MC-breaker.
Staff of Disintegration Staff (2H, caster) Outis (Boomkin) or Moto (SP) Frostbolt damage on-use. Bonus role: the wielder is the assigned dispeller for Telonicus's Remote Toy stun debuff in P3 — they target affected raiders and dispel.
Warp Slicer Sword (1H) Saexgg or Bushpig (Fury, 1H) Stacking Rend debuff applied via melee swings on whoever has aggro. Boosts physical DPS sustained damage. Any 1H melee can use it.
Netherstrand Longbow Bow (ranged) Banderp or Dolmar Multi-Shot attacks + auto-attacks apply a stacking physical damage taken debuff on Kael. Direct upgrade to physical DPS output. Note: the Longbow has no melee threat table in P2 — it must be tanked at range by a hunter or warlock.
Most important pickup: Phaseshift Bulwark MUST go to Havitz. Its 100k absorb shield is the only reliable insurance against an unkicked Pyroblast in P5 — and Pyroblast hits for ~50k. Without it, a single missed interrupt from the Earth Shock chain ends the run.

Weapon Mechanics During Phase 2 (before pickup)

P2 Tank & DPS Plan

P2 Healing Assignments

RoleHealers
MT (Gayboi — stack of weapons center)Morrigan + Crpc + Jerzee + Littlemoon (HoTs rolling)
OT (Havitz — axe off to the left)Kalicar + Littlemoon (flex if OT phase is brief)
Bow tank healer (Banderp)Voidtroyer
Raid damage healerVoidtroyer (covers bow + raid)
Loot persistence note: these weapon pickups are fight-only. They despawn on wipe, release, or encounter reset. The actual legendary weapon drops at the end of the fight (Cosmic Infuser, Devastation, etc. as a real drop) are separate — those are permanent BiS for the appropriate role.

Phase 3 — Advisors Revived

All 4 advisors back at once. Same abilities, same kill order. Lower HP this time. Hold Bloodlust for P5.

P3 Tank → Healer Pairings

AdvisorTankHealer
Thaladred (rogue, gaze)Bluelazer (bear-kite)Voidtroyer
Sanguinar (warrior, fear)HavitzMorrigan + Kalicar
Capernian (mage, fire)Gladwrap (warlock-tank)Littlemoon
Telonicus (engineer, bombs)GayboiCrpc + Jerzee
P2 → P3 transition: remind everyone to stay in range of Kael during the transition or buggy aggro happens. Target macro for looting weapons (they'll all be stacked on the floor).

Phase 4 — Kael Alone

P4 Tanking

Havitz tanks Kael. Gayboi picks up Phoenix adds and their eggs. Bluelazer backup & DPS.

P4 Healing Assignments

RoleHealers
MT (Havitz)Morrigan + Crpc + Jerzee + Littlemoon
OT (Gayboi on Phoenix adds)Littlemoon (overlap) + Kalicar
Raid (Flamestrike + Mind Control cleanup)Voidtroyer

P4 Pyroblast Interrupt Rotation

Phase 4 → 5 Transition

When Kael hits ~50% he becomes invulnerable for 1 minute — this is the window to clean up Phoenix adds and eggs that built up during P4. Healers + DPS focus the Phoenixes; Gayboi consolidates them with Consecrate. P4 mechanics (Mind Control, Flamestrike) end here. P5 begins when invuln ends.

Phase 5 — Gravity Lapse

P5 replaces Mind Control + Flamestrike with Gravity Lapse + Nether Beam + Nether Vapor. Roughly 10-15s into P5, the first Gravity Lapse hits — Kael teleports the entire raid to him, then launches everyone into the air. Players can fly (mouse-controlled) but take ~150 damage/second from Nether Vapors. ~30s in flight per cast.

P5 Tank Plan

Kael resets aggro on Gravity Lapse. Havitz opens with Charge + Demoralizing Shout + Devastate spam after fall.

P5 Healing Plan

RoleHealerNotes
MT healerMorriganHoly Light spam on Havitz; instant FoL during gravity lapse (only instant cast available mid-air).
Raid heals (gravity lapse)LittlemoonRoll HoTs pre-launch; they tick mid-air.
Raid heals (ground)Kalicar + VoidtroyerCoH + PoH on cluster after fall.
Shaman healsCrpc + JerzeeEarth Shield on Havitz + Chain Heal between lapses.
CooldownsMorrigan Lay on Hands at <15%; Outis Tranquility on overlapNo Pain Suppression in our comp; rely on raw throughput.

Healing Assignments — Full Encounter

PhaseTank healersRaid healers
P1 AdvisorsMorrigan Havitz, Voidtroyer Bluelazer, Kalicar GayboiCrpc, Jerzee, Littlemoon
P2 WeaponsMorrigan + VoidtroyerAll other healers; Chain Heal in cluster.
P3 Advisors revivedSame as P1Same as P1
P4 KaelMorrigan + VoidtroyerCrpc, Jerzee, Littlemoon; Kalicar MC dispels.
P5 Gravity LapseWhoever lands near himHoT-rollers (Littlemoon) most valuable.

Dispel / Decurse Rotation (Kael)

The classic wipe: first Gravity Lapse. Healers panic, ground-channel by reflex, get clipped by a Nether Vapor, die mid-air. Healers MUST swap to instant-only mode before lapse begins.
Soft enrage: ~10 minutes from pull. If you're not in P5 by 7 minutes, DPS is too low — check consumables, world buffs, execution.

Loot Highlights

← SSC Assignments →